SimAntics

I analyze, evaluate, and comment on tabletop role-playing game (RPG) mechanics. I address issues of game balance, simulation accuracy, min-maxing, and optimization.

Showing posts with label GURPS. Show all posts
Showing posts with label GURPS. Show all posts
Jun 10, 2011

Side Note

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I finally gave GURPS 4th edition a perusal, and I was really impressed.  It looks like it fixes some of the bigger problems I had with 3rd e...
May 25, 2011

Death by Falling

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 [Edit: If you're looking for real information on deaths by falls, see my next two posts here and here .] This is the first of severa...
Feb 21, 2011

GURPS Optimizing: DX and Skills

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This post is a continuation of the previous post on IQ and skills . When playing GURPS (Steve Jackson's Generic Universal Role-Playing S...
Feb 16, 2011

GURPS Optimizing: IQ and Skills

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When playing GURPS (3rd ed.), what IQ should your character have in order to optimize your use of character creation points? GURPS lets pl...
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