SimAntics

I analyze, evaluate, and comment on tabletop role-playing game (RPG) mechanics. I address issues of game balance, simulation accuracy, min-maxing, and optimization.

Showing posts with label Heavy Gear. Show all posts
Showing posts with label Heavy Gear. Show all posts
May 25, 2011

Death by Falling

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 [Edit: If you're looking for real information on deaths by falls, see my next two posts here and here .] This is the first of severa...
May 2, 2011

Graphs of Success Probability by Skill Total and Difficulty

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I've given you tables of success probabilities by skill total and difficulty for two systems ( World of Darkness , Shadowrun 4th ed .), ...
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