SimAntics

I analyze, evaluate, and comment on tabletop role-playing game (RPG) mechanics. I address issues of game balance, simulation accuracy, min-maxing, and optimization.

Showing posts with label Skills. Show all posts
Showing posts with label Skills. Show all posts
Mar 29, 2011

Dream Pod 9's Silhouette System part 2

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When we last le ft our intrepid system , I had graphed probabilities of success at various difficulty thresholds for different skill levels,...
Mar 7, 2011

Dream Pod 9's Silhouette System part 1

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I had a lot of fun playing Heavy Gear by Dream Pod 9 with friends back in undergrad.  DP9 came up with a game system it calls Silhouette.  I...
Feb 21, 2011

GURPS Optimizing: DX and Skills

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This post is a continuation of the previous post on IQ and skills . When playing GURPS (Steve Jackson's Generic Universal Role-Playing S...
Feb 16, 2011

GURPS Optimizing: IQ and Skills

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When playing GURPS (3rd ed.), what IQ should your character have in order to optimize your use of character creation points? GURPS lets pl...
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