SimAntics

I analyze, evaluate, and comment on tabletop role-playing game (RPG) mechanics. I address issues of game balance, simulation accuracy, min-maxing, and optimization.

Aug 18, 2011

Fighting and Lifting in Flight

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I recently watched a particularly awful cartoon about Superman and Shazaam, and was struck by the nonsensical fighting in mid-air.  Martial ...
Jul 26, 2011

Point-buy Systems and Character Feature Costs - Dominion as an Example

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My computer's motherboard shorted out last week, so I have no access to my files for a bit. Liberally perceived, Dominion is a simulat...
Jul 16, 2011

Rifts - Strength and Lifting

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Palladium's Rifts system has a reputation for being ridiculous, but its rules for maximum lifting ability have some merit.   Since the...
Jul 12, 2011

Dungeons and Dragons 3.5: Strength and Lifting

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D&D 3.5, the d20 OGL line that spawned a flood of content, actually seems to have the most accurate simulation of human lifting ability....
2 comments:
Jul 10, 2011

Dungeons and Dragons 4th edition: Strength and Lifting

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Now that I've finished creating a reasonable distribution of real human lifting ability , I can compare it to the distributions generate...
1 comment:
Jul 8, 2011

Adult Deadlifting Distribution

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Here is the aggregation of men's and women's lifting abilities.  Again, the graph is inaccurate for the bottom percent or so, and ...
1 comment:
Jul 7, 2011

Men's Maximum Deadlifting Distribution in Pounds with Equation

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I figured it would be helpful to readers to revisit the distribution for men's deadlifts using pounds instead of kilograms.  Also, as I...
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