This is a straightforward post of dice tables for 4th edition Shadowrun. A player rolls a number of d6s equal to the sum of the character's relevant attribute and skill. Dice that come up 5 or 6 count as successes. If at least half of the dice come up 1, a Glitch occurs (something bad) even if there are also successes. A Glitch with no successes is a Critical Glitch (something very bad). These tables assume that players do not spend edge. The first table shows the probability of each outcome for up to 15 dice.
What I find particularly interesting here is that the likelihood of both types of Glitch actually increases from 1 die to 2 dice, and that pattern continues for each even number of dice. There is a kind of mechanical penalty for being better at a task half of the time, though probabilities of successes always increases. This bizarre feature of the Glitch system does not make any sense from a simulation or game balance perspective.
This table may help game masters determine task difficulties based on characters' dice totals and the probabilities of success the GM wants in each situation.
Thanks, this is a handy chart to have on hand
ReplyDeleteCan I please see your maths?
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