What I find particularly interesting here is that the likelihood of both types of Glitch actually

*increases*from 1 die to 2 dice, and that pattern continues for each even number of dice. There is a kind of mechanical penalty for being better at a task half of the time, though probabilities of successes always increases. This bizarre feature of the Glitch system does not make any sense from a simulation or game balance perspective.

This table may help game masters determine task difficulties based on characters' dice totals and the probabilities of success the GM wants in each situation.

Thanks, this is a handy chart to have on hand

ReplyDeleteCan I please see your maths?

ReplyDelete